When developing, we often encounter rate limiting, debouncing, and throttling concepts, such as debouncing and throttling in the front end with event listeners and rate limiting when working with third-party APIs. These three concepts are at the core of any queueing system, enabling us to configure the frequency at which functions must be invoked over a given period.

While this definition sounds simple, the distinction between the three approaches can take time to grasp. If my Inngest function is calling the OpenAI API, should I use rate limiting or throttling? Similarly, should I use debouncing or rate limiting if my Inngest Function is performing some costly operation?

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