The cloud may be fast…but it nearly slowed us down.
When we launched Hathora in 2022, we knew the infrastructure behind multiplayer games was long overdue for reinvention. Studios like EA and Blizzard had built their own complex systems to host game servers, but for most multiplayer game studios, that approach was out of reach. Our goal was to eliminate the barrier with a platform-as-a-service built specifically for multiplayer game workloads (low-latency, stateful servers ready to handle millions of connections without the overhead of managing infrastructure).