Mocking, in a broader software development and testing context, is a technique used to simulate the behavior of certain components or objects in a controlled manner. It involves creating fake or mock objects that imitate the behavior of real objects or components within a software system. Mocking is often used in various stages of software development, including testing, to isolate and focus on specific parts of a system while ignoring the complexities of its dependencies.
Mocking allows developers and testers to isolate specific parts of a system for testing without relying on the actual implementation of external components, services, or modules.